USING FINE ART TO TEACH PROGRAMMING

DOI: 10.48127/gu-nse/22.19.07

Author's Information
Author Institutional affilation - Country Author's Email Author's ORCID

Katja Gajšek

Primary School in Šentjur, Slovenia

katja.gajsek@hrusevec.si

n/a


Volume/Issue :
Volume 19
,
Issue 1


Article type :

Case study


Page No :

7-14


Abstract :

When people enter the gallery of contemporary art, they are met with interactive projections which fill up the room, react to the observer and take them on new adventures. Programmers, animators, architects, musicians, draftsmen, graphic artists, and engineers participate in this kind of works of art as co-creators of the work. The classic notion that an artist is someone who can draw or paint beautiful is misguided in modern art. Today the so-called artists are people who use all their knowledge and skills at their disposal to convey their message or view of the world. Art has always reflected the time in which it was created. So how do we include content in art lessons that require students to develop competencies they will need in the 21st century? Animated film as a style of artistic expression is not exactly modern but is something new in the curriculum of fine arts. I tried different techniques and procedures to teach students the concepts of creating animations. From drawn animation, stop-motion animation to computer animation. The latter has many production methods and procedures, but I think combining animation and programming the students can achieve many goals and competencies necessary for their future lives or careers. The student has to understand how the animation is created, and plan how to implement the programming code to display their wishes. Programming develops logical thinking, which allows children to break down complex problems into smaller and more manageable ones which are easier to solve. My goal for the students is they learn to use construction knowledge, collaboration, communication, and ICT in art classes and additionally learn how to program.


Keywords :

computer animation, interactive projections, visual art, Scratch


References :

Digital school. https://www.digitalschool.si/scratch-platforma-za-ucenje-programiranja/
Goetz, A., Kranjc, M., Krušič, S., Lader, T., Peštaj, M., Prassel, I., Repše, H., Saksida, K., & Šturm, M. (2016). Animirajmo! Priročnik za animiran film v vrtcih in šolah [Let's animate! Handbook for animated films in kindergartens and schools]. Ministrstvo za izobraževanje in Port, Ljubljana.
Henigsman, V., Karim, S., & Kern, R. (2015). Likovna umetnost 9, i-učbenik za likovno umetnost v 9. razredu osnovne šole [Fine arts 9, i-textbook for fine arts in the 9th grade of elementary school] (pp. 40-46). Zavod RS za šolstvo. https://eucbeniki.sio.si/lum9/2429/index.html
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Kocjančič, F. N., Karim, S., Kosec, M., Opečak Ž., Prevornik, M., Rojc, J., Velikonja A., Zuoančič, T., Kepec, M., Prevodnik, M., Čerkez T. B., & Selan, J. (2011). Likovna vzgoja Učni načrt, program osnovna šola [Art education Curriculum, elementary school program]. Ministrstvo RS za šolsvo in šport, Zavod RS za šolstvo. https://www.gov.si/assets/ministrstva/MIZS/Dokumenti/Osnovna-sola/Ucni-nacrti/obvezni/UN_likovna_vzgoja.pdf
Scratch. https://scratch.mit.edu



Cite as :

Gajšek, K. (2022). Using fine art to teach programming. Gamtamokslinis ugdymas / Natural Science Education, 19(1), 7-14. https://doi.org/10.48127/gu-nse/22.19.07